Yokai No Shoten
Information
Genre: Rogue-Lite
Platform: PC
Duration: 4 months
Team: 7 people
Position: Level Designer
Contribution
- Participation in the creation of the core gameplay, the enemies and the controller.
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- Creation of the level design of the rooms according to several orders of difficulty.

- Organization of playtests and corrections of the rooms concerned
About the Game

You play as Seiki, the last yokai with magical powers.
You decide to take revenge on the robotic race that enslaved your race. To do so you decide to climb the highest of the robot world towers which at its top connects your world to theirs.
By destroying this tower you will free your species and destroy all traces of this slave civilization.

Grab your grapple and climb floor after floor into this huge tower. Cross the halls in dynamic gameplay between combat and platformer.
About My Work
As a Game Designer starting my specialization in Level Designer I first worked on the core gameplay in collaboration with the other game designers in my group.

I then created a set of 80 rooms with various structures and challenges. Which I achieved by taking into account 3 difficulty levels depending on the floor of the tower the player would be in.

Finally, I carried out playtests which allowed us to see how the different rooms worked or liked the player.
VIDEOS ABOUT THE GAME

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