Dorchester Case
Information
Genre: Zelda Like
Platform: PC
Duration: 4 months
Team: 8 people
Position: Level Designer & Experience Designer
Contribution
- Game Designer on the core gameplay
- Level Designer of the game
- Experience Designer of the game
- Writing of technical documents (GDD / Scenario / Layouts )
- Creation of the blockout 
- Setting up the game decor
About the Game

For the past 3 months, strange disappearances have been occuring in the small town of Dorchester.

To solve this mystery, the mayor of Dorchester, Charlie Brown sent a missive to Scotland Yard. One of their most brilliant investigators, Mathew Jones, was put on the case…

Inspired by Lovecraftian universes, The Dorchester Case sends you on an occult journey that'll put you on the verge of sanity to save your missing apprentice.
About My Work
As an Experience Designer I realized the game scenario and then I made the macro layout of the whole game (Level Design).

I established a workflow, and I was able to organize the different peaks of intensity of the narration and the gameplay.

I then tackled the level design of the fights and puzzles.
I organized the playtests, corrected and balanced the entire game based on the feedback.
The goal of my work was to create a Lovecraftian atmosphere. I wanted the player to be able to play a character from one of Lovecraft's novels. And surprise him with a new story and a plot twist.
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